﻿using UnityEngine;
using System.Collections;

public class LightManager : Singleton<LightManager> 
{	
	protected LightManager () {}
	
	//private float m_MaxIntensity = 8.0f;
	
	
	private void Start () 
	{
	
	}
	
	private void Update () 
	{
	
	}
}
